Review – My Night Job – Brazilian game pays homage to classic horror films

Intended as a homage to the 80s horror movies, My Night Job is a brazilian game developed by Webcore Games, from São Paulo.  Each room we play in is filled with references to the classic horror films, and trying to spot them all is a fun side-quest.

With a simle concept of a normal guy who sees an ad of a “night job” on TV, you become a hero, going after demons, zombies, monsters, and anything else that was invented in the 80s. It has 2D graphics and a little Dead Rising influence, where the hero uses anything he sees as a weapon, ranging from a chair to an actual rifle. That brings a certain comicality to the horror setting, which brings even more memories of those splatter movies we know. All these objects eventually break, forcing you to constantly change weapons, and you end up trying out all the “arsenal” the house has to offer.


The game objetive, just like an arcade game, or the ones you play on a cell phone, is to score points. You can kill the monsters and rescue people, at the same time you stop the enemies from destroying the house (if 4 room are destroyed, the game is over). It is that kind of game that play whenever you have a little break at work, or when you’re in traffic, because of the lack of campaign of plot, and at the end, fulfilling the objetive or not, you get a score and earn a spot at the scoreboard. The final objetive of saving 100 people is not impossible, but extremely hard, and you’ll only be able to do it if you have a lot of free time between work meetings. Maybe if there were some kind of multiplayer mode or some other competitive factor better than the scoreboard, the game could be a little more addictive, despite repetitive. It’s also interesting to notice the fact the people you save have some abilities, for instance, a nurse that can heal you.

Besides attacking, you can also dodge, duck and jump, resulting in a variety of moves, but the same cannot be said about the enemies. Although the number of enemies is big, most of them act the same, and the game is only difficult because of the number of enemies you encounter at the same time. Like Tetris, the longer you survive, the faster the blocks fall, here the difficulty also increases the more the time passes, but not with more powerful enemies, only with numbers. An enemy considered hard is one that has a lot of HP, not one where you have to use a specific strategy to defeat. While in the beginning you fight 3 zombies in a room, it can go as far as 20 enemies at once, and even though they are different, with miminum skill you could defeat them using only fists. You only seek weapons because they are stronger and can hit multiple enemies. The setting is without a doubt the best thing about the game, because it is not only detailed and complete, the pathing is amazing. There are many specific paths to take in order to reach each room, and if you want to master the game, you’ll have to study the map and learn these paths.


However, we must not forget that this is a brazilian game, and because it is available for PC and Playstation 4, it is a big step for our countries’ developers. The game had a purpose, and that purpose was achieved gloriously. We must now hope for new even more ambicious purposes so that the brazilian developers gain ground in the video game industry.

Game reviewed with key provided by Webcore

Renato Dias